.99,The Google+ thingy did jam my computer totally, using up 100% of my CPUs. So I left the Google+and did look at the live Youtube link instead. http://www.youtube.com/watch?feature=player_embedded&v=zDsc-UAHHAQThe video quality was crappy at best, the audio did drop out a times. The camera was NOT if focus all the time.GL.
So you're saying then that the negative error isdependent upon oscillation? With simple pulsingthe error would not exist?