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Author Topic: Physics Simulation Programs  (Read 1826 times)
Group: Moderator
Hero Member
*****

Posts: 4127
It's turtles all the way down
Here we can discuss some of the ins and outs of Physics and Mechanical simulation programs.

« Last Edit: 2018-06-03, 00:04:50 by ION »


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"Secrecy, secret societies and secret groups have always been repugnant to a free and open society"......John F Kennedy
   

Group: Mad Scientist
Full Member
***

Posts: 185
Ion, have you done any work with Unity3d?
Technically it's a game engine, but for an intuitive modular framework to build from it's got great potential.

- high performance 2d AND 3d collision fameworks.
- multilanguage (C# and Javascript)
- simple, modular scripting
- Tons of 3d math 'helper' functions (impulses, forces, vectors, quaternions)
- 'free' (under 100k/yr, but can pay for addon packages and scripts)
- big audience: wide variety of tutorials and training videos/sites

I have been using it for making simple interactive diagrams, but for modeling something like Spin Conveyance or McFreey's NAR resonance models, I think it would be a gold standard. O0
« Last Edit: 2018-05-28, 20:29:05 by Reiyuki »


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When you say something is impossible, you have made it impossible
   
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